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Amount of rings and exp you receive after a war depends on what scores you got based on your performance

Grade

EXP Bonus Ring Bonus PC Damage Building Damage Kills Contribution Crystals
A+ +25% +3 +20,000 +30,000 +20 +500 +200
A +20% +2 10,000-19999 15,000-29,999 12-19 300-499 120-199
B +15% +1 6,000-9999 9,000-14,999 8-11 150-299 80-119
C +10% +0 3000-5,999 4,000-8,999 5-7 100-149 50-79
D +5% +0 1,000-2,999 1,500-3999 3-4 50-99 30-49
E +0% +0 0-999 1-1,499 0-2 0-49 0-29

Note: The table is a copied from the JP Wiki.

Experience is gained depending on your current level.
Each level has a Base, to which you receive 100% of if you achieve 80-100% Time in Battle.
Level 16's Base is 909, while level 39's Base is 147,239.

80%-100% Time in Battle and Victory is 4 rings and defeat is 3 rings.
You also gain extra rings per victory based on your Rank.

  • Rank 5 gets 2 extra rings
  • Ranks 3 and 4 get 1 extra ring

ExampleRank 5 Player gets 100% time in battle and wins, grades A PC damage, B Kills, and nothing special in the others.

  • Time in battle and win = 4 Rings
  • Grades A and B = 3 Rings
  • Rank 5 = 2 Rings

Player would receive 9 rings in the end.
If the player was level 30, his Base Exp would be 20,833. He most likely would have gotten atleast a D in Contribution. So his final Exp total would be 28,125.

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